Game Portfolio

Tien-Yi Lee

Here are my game projects


Art Lead
Team size: 13 | Unreal 5
Sep 2024 - Mar 2025

First-person futuristic realistic narrative combat game.


  • Modeled polish realistic game items and maps.

  • Optimized Unreal Material system for smooth animation and programming access.

  • Established Blender-to-Unreal pipeline.

  • Managed art team workflow, task priority, and effective communication


3D Art Lead
Team size: 11 | Unity
Sep 2023 - Mar 2024

Third-person narrative racing game where visual novel meets racing! Meet and race against a colorful cast of characters!


  • Modeled polished 1:1 low-poly cars and 20+ buildings.

  • Rendered high-quality advertising images and teasers.

  • Coordinated across teams to ensure model quality.

  • Guided team modelers and fixed models.


VR Fishing

Art Lead
Team size: 8 | Unity
Sep 2023 - Nov 2023

3D VR narrative fishing game where you fish out all the trash and save the polluted river. Each piece of trash tells a story, and as players remove it, they uncover the history of the river and the impact of human actions.


  • Created 3D low-poly game assets with aesthetic consistency.

  • Assisted team in learning Blender, discovered various solutions to fix model.

  • Collaborated across teams to maintain model quality.


Jorjin Tour Guide App

3D Artist | Technical Artist
Team size: 2 | Blender & Unity
Aug 2023 - Sep 2023

The Jorjin Tour Guide App allows users to navigate the company building in a first-person view similar to Google Maps. The app will introduce each office area to the user.


  • Learned Blender’s shader, UV, camera, lighting, animation, compositing.

  • Developed the tour guide app prototype.

  • Established Blender-to-Unity pipeline.

  • Designed animated company logo.

  • Authored Markdown user manual for projection device system.


2D Artist
Team size: 11 | Unity
Apr 2023 - Jun 2023

Petrmon is a Pokémon-inspired, hybrid 2D and 3D role-playing game with strategy and adventure elements that takes place around the UCI-surrounding area. Players, who assume the role of failing students, battle professors with their team of Petr stickers with the ultimate goal of raising their GPA.


  • Created characters and UI 2D assets (Aseprite).

  • Designed menu UI and SFX.


UI Artist
Team Size: 9 | Unity
Apr 2023 - Jun 2023

A local two-player side-scrolling fencing game where you finish your opponents after you beat them in fencing by throwing them out of a window.


  • Created UI assets (Illustrator).

  • Cooperated with teams for aesthetic consistency through weekly meetings.


Technical Artist & Designer
Team size: 5 | Unity
Apr 2022 - Jun 2022

Paracosm is a 2D sidescrolling, pixel horror game. The player, an average human in their 20s, must face a shapeshifting blob of inky darkness after becoming locked in a gnarled manor. The player must face puzzles constructed by the evils lurking in the halls and escape to discover the true form of the dim world within.


  • Created menu, UI/UX design, and implementation.

  • Crafted 2D Aseprite animation and standardized color palettes.

  • Designed puzzles with teleport elements and rhythm mini-game.


Programmer & Technical Artist
Team size: 2 | Unity
Jan 2022 - Mar 2022

A Plants vs. Zombies-like game where you must defend your king from attacking pirates. Buy troops with coins you gain passively and from killing pirates, and defeat the Pirate King before your king falls to win!


  • Implemented and designed menu UI, SFX, and BGM.

  • Programmed local opponent AI algorithm (C#).

  • Animated 2D Photoshop-edited sprites.


Programmer & Technical Artist
Team size: 3 | Unity
Sep 2021 — Dec 2021

A top-down shooter game where the player controls a super soldier to gun down all the aliens that stand in their way. The player makes their way through three levels, each with unique enemies with the final level featuring a boss fight.


  • Created menu and UI.

  • Composed two soundtracks (LMMS).

  • Developed health and ammo system (C#).


Contact me!